exhibit

Harmony Lab
Unknown
Unknown
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Harmony Lab

We will be demonstrating an application the Academic Technology Group in FAS created with the help of Rowland Moseley in the Music Department. The application helps beginning music students of all ages learn and practice harmony using only their web browser and MIDI keyboard (optional).

Material Practice as Research (Kathy King, Prof. Leyre Asensio-Villoria, Carlos Felix Raspall Galli, Jake Rudin and Heamin Kim)
DSC_0806
DSC_0806
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Material Practice as Research (Kathy King, Prof. Leyre Asensio-Villoria, Carlos Felix Raspall Galli, Jake Rudin and Heamin Kim)

The translation between the architectural design and the subsequent actualization process is mediated by various tools and techniques. Through the adoption in architectural design practice of computation and information technologies, with their capacity for a relatively seamless transition between design and fabrication, a more integrated workflow across the design and actualization process is made more accessible to designers. In recent years, designers have become increasingly able to move effortlessly between digital modeling, performance simulation, and physical realization. As technology evolves, this rapidly evolving field continually presents architects and designers with new challenges and opportunities for creative exploration as well as a more materially intelligent practice.
This course pursues research in architectural design placing technology as a driver in the creative processes. Offered as an open enrollment lecture/workshop, it introduces students to the fundamentals of information technologies for architectural design. Through a combination of weekly lectures, discussions and hands-on workshops, topics to be addressed include associative modeling for fabrication, digital tooling approaches, fundamentals of fabrication Including direct and indirect methods, CNC machine environments, industrial robotics, prototyping techniques, building systems, and customization strategies.
In the course, ceramics will serve as the framework for research, discussion and experimentation on digital design and fabrication technologies. While ceramics has one of the longest histories as a material in architecture, it may also still be one of the material families to offer the potential and mutability to generate a range of novel applications by engaging a variety of emerging digital fabrication processes. The Craft-based manufacturing and high-volume industrial production traditionally associated with clay-based ceramics may be rethought through the lens of digital design and fabrication techniques. The extension of the capacity for the application of ceramics in architecture through an engagement with digital design and fabrication will be explored during semester-long group research projects with the additional guidance of the Harvard Ceramics Program and with support from the Spanish Ceramic Tile Manufacturer’s Association (ASCER).

Mirador (Jud Harward, Chip Goines)
Screen Shot 2015-04-14 at 11.09.58 AM
Screen Shot 2015-04-14 at 11.09.58 AM
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Mirador (Jud Harward, Chip Goines)

Participants will be walked through the use of the new (pre-beta) viewer Mirador for exploring the resources of Harvard’s Digital Repository Service. Please bring a laptop so you can try out the tool and comment on the interface. More information about Mirador here.

Mirador Links for Psyche 4/23/2015

http://iiif.lib.harvard.edu/demo
http://oculus-dev.harvardx.harvard.edu/demo
http://oculus-dev.harvardx.harvard.edu/demo/munich.html
viewer-advisors@hulmail.harvard.edu

Ailleurs-intérieur / Elsewhere-interior (Hans Tutschku)
2009-08-03_15-47-20
2009-08-03_15-47-20
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Ailleurs-intérieur / Elsewhere-interior (Hans Tutschku)

Over the past 25 year I created sound installations in public spaces to take the listener out of her every day routine and re-discover spaces in a different sonic ambiente.
Ailleurs-intérieur (Elsewhere – Interior) was first realized in 2009 in the Church ‘Gesù’ in Montréal. It since was presented in different places in Europe. These voices, which were recorded on several continents, invite us to an intercultural journey. We follow them on their itineraries, and in their prayers, chants, arguments, and conversations.
All those voice recordings were reworked to adjust their pitches and tunings in order to create harmony. I combined them with specially written vocal phrases, percussion, as well as instrumental sounds into utopian musical works, where all those ethnicity perform and celebrate together.
The presentation will focus on the artistic concept, as well as explain the digital voice manipulations in order to create choirs of different cultures.

Big Data to Big Art (Henry Trae Winter III)
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url
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Big Data to Big Art (Henry Trae Winter III)

While many still contend that Art and Science are opposed fields, they are not and they never have been.  From the earliest cave paintings, to Da Vinci, to Prussian Blue, to modern video games, art and science are intertwined in a synergistic relationship where each inspire the other and expand the reach of both.  We currently live in the Information Age, where terms like “Big Data” and the “Internet of Things” are ingrained into the public consciousness.  This massive compilation of data is useless without tools to aid the human being to comprehend what the numbers mean.  These tools are almost always visual in nature and creating them requires not only a knowledge of math and science, but also an understanding of how human beings interpret and interact with the world around them. We will explore a few large datasets and the tools developed to visualize them and see that the boundaries between art and science are very often blurred.

Virtual Reality, from the past to the future (Rus Gant)
Samsung-Gear-VR-Harvard
Samsung-Gear-VR-Harvard
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Virtual Reality, from the past to the future (Rus Gant)

Virtual Reality is an artificial environment which is experienced through sensory stimuli provided by a computer and in which one’s actions partially determine what happens in the environment. Virtual Reality is also the hottest new technology in the real world promising a new suite of possibilities in art, science, engineering, education and entertainment that will forever change the way we learn, play and visualize the world around us.

Rus Gant, Harvard’s resident VR guru will talk and demonstrate about where VR came from, where it is today and where it is headed in the future.

Operations: An Analogue to the Digital (James Yamada)
yamadaproject
yamadaproject
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Operations: An Analogue to the Digital (James Yamada)

As students begin to engage with digital modeling techniques in their first year of design school, issues such as design iteration, conceptual clarity, part-to-whole relationships, subjective experience, etc. can be muddied by the technical complexity that students find themselves thrown into. The work presented here is an attempt to maintain focus on those issues with physical modeling operations that are intended to be roughly analogous to those used in digital modeling. Furthermore, it is an inquiry into the place of model-making in design on a fundamental level.

Indices (Mary Hale)
_dParty_TopoBookscape_MaryHale
_dParty_TopoBookscape_MaryHale
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Indices (Mary Hale)

Indices is an artistic exploration into the roles that books can play in today’s media-rich society. Indices builds on content from Mary Hale’s 2011 installation, The Topographic Bookscape. Installed both at Massachusetts College of Art and Design and at Harvard in 2011, The Topographic Bookscape comprised thousands of decommissioned library books, shuffled, recategorized and re-purposed into a landscape that treated the book as a module of architectural invention. Mary has since taken a deeper interest in the obsolescence of the weighty, dense index. Her recent explorations re-appropriate indexes, transforming their heavy piles of pages into delicate, lightweight enclosures and dynamic surfaces.

Filming the Unseen (Kythe Heller)
hellerfilm
hellerfilm
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Filming the Unseen (Kythe Heller)

How should scholars in the social sciences, humanities, and arts comprehend, apprehend, and represent the domain of the unseen? The unheard? The untouched? The untasted? The unscented? The unknown? The unknowable? These questions — charting a kind of inside-out, after-imaged anthropology of the senses — organize my inquiry into how media technologies are increasingly entangled with human sensoria, with effects for how the unseen may be visualized, apprehended, or may yet continue to resist representation.

My discussion will focus on the specific example of a film I recently made for a course at the Sensory Ethnography Lab at Harvard University. As a sensory exploration of the life and legacy of the Sri Lankan Sufi teacher, Dear Bawa Muhaiyaddeen asks the question “How can one film what cannot be seen?” by immersing the viewer in realities and narratives densely layered in sound, while oscillating visually between observational and subjective depictions of his community in the U.S. and Sri Lanka. Yet in lieu of telling a discursive story about Sufism in a community whose perspectives are nearly as diverse as its denizens, Dear Bawa Muhaiyaddeenhellerfilm investigates the extent to which one might transcribe in film technology the myriad registers of image/meaning that open as participatory, inter-relational, and porous—from the mythopoetic to the descriptive. It combines documentary, experimental, personal, and performative approaches to this subject to explore accidental forms of intimacy, mediation, cinematic time, and transnational space, engaging the formal possibilities of film to uncover a media archeology of religious presence.

Project Tango: Cartographer (Luke Hollis)
cartographer_graphic
cartographer_graphic
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Project Tango: Cartographer (Luke Hollis)

With increasing interest in three-dimensional modeling and augmented reality (AR) exhibits in the archaeological and anthropological fields, the Project Tango initiative by Google’s Advanced Technology And Projects group (ATAP) provides unprecedented opportunities for combining powerful three-dimensional scanning with area learning to reconstruct excavations and build AR experiences for museum and site visitors. The Cartographer application currently being developed by Archimedes Digital for the Contrada Agnese Project utilizes the Project Tango tablet’s three-dimensional modeling and area learning capabilities to record trench models for a fraction of the cost of conventional desktop or area scanning equipment. The area scans captured by Cartographer are georeferenced and enable easy construction of Harris matrices and stratigraphic data. Development is currently ongoing in collaboration with Prof. Alex Walthall, director of the Contrada Agnese Project excavations, for visualization of scan data with WebGL for browser-based exploration and annotation. Initial field-testing of the Cartographer App will take place this summer during the 2015 season of the Contrada Agnese Project at the ancient Greek city of Morgantina (Sicily).